What happens when they open it
Your friend taps one link. Twenty-four seconds of haunted night play out — every frame drawn in wobbling chalk lines, like a sketchbook come alive.
- BEAT 1
They arrive at a haunted house
Fog on the ground, bats crossing the moon, pumpkins glowing on the path — and a paper tag on the door with their name written on it.
- BEAT 2
They knock
The knocker swings and strikes, dust falls off the frame, the cat on the fence jumps — then an eye slides across the peephole and checks who's outside before the door creaks open.
- BEAT 3
They choose: TRICK or TREAT
The screen splits in two. Purple ghost on one side, candy on the other. This is the moment the card stops being a card and becomes a game.
- BEAT 4
TRICK — a friendly jump scare
Two eyes open in the dark, a ghost pops out with a BOO, bats scatter — then it grins, apologises, and hands them a treat anyway.
- BEAT 5
TREAT — candy everywhere
Sweets rain down the screen, pumpkins bounce, and a glowing jack-o'-lantern appears with a gift tag carrying your name. They tap it to open.
- BEAT 6
Your message, under the pumpkin light
Both paths land on the same ending: your photo rising out of magic smoke, their name in the headline, your message, and your name at the bottom.
…and it's your name in the sky
Title, message and all five colours are editable. The witch writes whatever you tell her to.
Try it now

